

In 24 hours, the corpse rises as a spore servant. The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse.
SPORE SERVANT 5E PLUS
Hit: 8 () bludgeoning damage plus 7 () poison damage.Īnimating Spores (3/Day). Melee Weapon Attack: to hit, reach 5 ft., one target. The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.įist. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. A 30-foot radius of spores extends from the myconid. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The myconid ejects spores at one creature it can see within 5 feet of it. The poisoned target is incapacitated while it hallucinates. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way. Hit: 8 ( 3d4 + 1) bludgeoning damage plus 7 ( 3d4) poison damage. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack. The myconid dies if it spends more than 1 hour in direct sunlight. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain. The myconid dies if it spends more than 1 hour in direct sunlight.ĭistress Spores.

SPORE SERVANT 5E MANUAL
Monster Manual (5th Edition) article at Wikipedia, The Free Encyclopedia.

The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures.Īn essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.Ĭreated as part of a massive public playtest involving more than 170,000 fans of the game. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders-a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. A menagerie of deadly monsters for the world’s greatest roleplaying game
